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Design As Catalyst

Carolina Carmona Hermenegildo

Carolina Hermenegildo (1996) is a multidisciplinary Designer, currently based in Lisbon, with a Graphic & Product Design background while previously studying at Évora University, Portugal. Recently awarded with the Runners-up prize at KI Awards 2020, co.KIeurope & Part of the 5 shortlisted finalists candidates for International Design Challenge 2019 - Changing the World by Design: Dundeed - organized in partnership with Design Indaba & The European Academy of Design. Exhibited at Biodesign Here & Now Exhibition with Open Cell at London Design Festival 2019. About to publish an illustrated book - Young Heroes in the Intensive Care - in colaboration with Pediatric Intensive Care nurse - Isabel Silva - D. Estefânia Hospital, Lisbon. 

Currently in collaboration with Terra Amarela - Portuguese association promoting Inclusivity throught Performing Arts, winner of PARTIS project & financed by Calouste Gulbenkian Foundation in Lisbon, Portugal. 

Contact

Linked in.@Carolina Carmona Hermenegildo

Instagram.@carol___studio

Portfolio. carol___studio

Degree Details

School of Design

Design As Catalyst

Rethink - Encourage - Make

Carolina's work is motivated by inspiring inclusivity & encourage user’s creative knowledge through design, as well as, being interested in catalyzing new human engagement with nature & biology. Conceptual & Experience Design practice, intervining within the areas of biodesign, social inclusion through performing arts and distributive design which begins to guide her personality within the discipline. 

Enthusiastic as citizen of the world in this new, challenging & entrepreneurial era, where design is faith and a reinventive & versatile tool for humanity. 

 

The need for a new type of light experience in our daily lifestyle.

A paradox. Light as a symbol of safety.

Concept scientific resume.

Reintroduce habits of darkness in a daily routine.

Bioluminescence as a living system of light.

Dinoflagellates: micro-organism culture.

Micro-organisms life expectancy. Light intensity and growth.

Designing products adapted to biology needs.

Mechanism & Biomimicry.

Concept film (3min).
The concept underlines the need for a new type of light experience, applying a biological genesis of light as a method of invoking habits of darkness. Bioluminescence is a natural emission of light by living organisms, produced and expressed only in darkness. Poetically, it’s a source of light that accepts the darkness to survive, beholding a mystification of beauty, living, and mainly happening at the bottom of the ocean.
Having said that, this project is a smart habitat for the bioluminescent living single-cell micro-organisms called dinoflagellates, as an example of how light can reintroduce habits of darkness into a daily routine by preserving them, allowing to establish an empathic and personal interaction with nature.
The concept is motivated by the belief that biology is strongly becoming a key component for everyday products because no technology can overpass the essence of biology.

This project was exhibited at Biodesign Here & Now with Open Cell at London Design Festival 2019.

Medium:

Bioluminescence I Dinoflagellates/Micro-organisms

Size:

3 months
Bio SystemsBiodesignBiological DesignBiologyBioluminescenceExperience DesignLight DesignLiving SystemsPoeticProduct DesignSpeculative Design
Concept film (1:50min)

Improving comfort & performance of learning to empower communities.

Open-source school furniture set. Have a desk & set.

Objective of Design. Multiple benefits in a system.

Product system journey. From NGO's to schools.

Focusing in areas like Uganda & Cameroon.

Main areas of local hardwood plywood production & timber: Gabon

It should be simple to have a seat. Using geometry for aesthetics & simple production & assembly.

Simplifying making: Straight & Linear cuts with basic tools - Bandsaw.

Flat-pack design: Enhancing distribution efficiencies.

A set of options to different student age groups & school overcrowding issues.

A new way of assembling.

An open-source design for school furniture, “Have a Seat” aims to facilitate local production for areas where local wood production & recycling facilities are available. This achieves multiple benefits – it empowers local production, enhances distribution efficiencies, improves comfort and performance within learning environments, and could also nurture modern project-based learning models. Local production and agency to invest in furniture are particularly beneficial in contexts where the alternative is a lack of seating in schools – for example, rural Cameroon or Uganda. Utilizing local plywood or timber and basic tools, this furniture can be flat-packed, assembled easily, and even dimensionally adjusted to suit students of all ages – making a direct, positive impact on learning outcomes.

This project was recently awarded with the Runners-up prize at KI Awards 2020, KIeurope.co & Part of the 5 shortlisted finalists candidates for International Design Challenge 2019 - Changing the World by Design: Dundeed - organized in partnership with Design Indaba & The European Academy of Design.

Medium:

Hardwood Plywood & Timber

Size:

3 months

Allowing people of different abilities to cooperate & perform using Light as artistic form of expression.

Instrument prototyping & studying focusing image.
Instrument 1: Project a caracter & change image appearance by adding diverse filters.

Instrument 1: Allows free mobility in space & changes image dimension/size.

Instrument 2: Project a motion - 6 picture frame animated & control animation speed.

Instrument 2: Motion projected in horizontal direction in space from a single spot.

Instrument 3: Project a environment & change it's intensity.

Instrument 3: Fixed in space with the ability of choosing projection angles.

Providing a kit with materials, colors, images & compose/curate characters for your narrative.

Instruments are designed to be easy to pack & bring the concept to different entities & associations.

Technical product aspects: Instruments are adaptable from the same 3D printed capsule.

Overhead light projected system: 2 lens - Fresnel & Double Convex fl10.

The project promotes inclusivity trough performing arts proposing light & image projection as agile elements for cultural dynamism. Aiming to allow people of different abilities to cooperate & perform using light as a form of expression, suggesting light as a performative element that is orchestrated live & physically engaging with people (actors) on space (stage). The idea of playing light comes in the form of three Light Instruments designed to facilitate control over light & projected image based on people's imagination, movement, and improvisation rather than technical insight or knowledge. Opening a possibility to join people from different social contexts to curate, make & stage a narrative in space by encouraging their creative knowledge applied in a group. In sequence, the design contribution lies in catalyzing a new artistic form of expression that invites people to join & reflect their ideas together.

In light of this, the project development was particularly affected by the unsettling events of the pandemic, yet with hope on a near future, the concept will meet its potential by collaborating with Terra Amarela - Portuguese association promoting Inclusivity through Performing Arts, winner of PARTIS project & financed by Calouste Gulbenkian Foundation in Lisbon, Portugal.

Medium:

Light, 3D print

Size:

3 months
21 July 2020
13:00 (GMT + 0)
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