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Innovation Design Engineering (MA/MSc)

Qifan Zhao

The Missing Reality is a software-based assistant which helps you re-connect with the physical environment when your sight focus is on the phone screen. It timely indicates what you need to capture from surroundings. The Missing Reality has 3 basic features (Privacy, Traffic & Social Connection). As an open-source platform, it allows users/developers to extend its usage and explore more possibilities.

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Degree Details

School of Design

Innovation Design Engineering (MA/MSc)

Qifan is a design engineer from China. He believes that disruptive innovation is trigger by critical observation. He is interested in speculative design approach. He speculates, designs and engineers the things he challenges in order to rich the experience and empower the humanity. He has worked with several international corporations such as Microsoft and Philips.

As a digital product designer, he is trying to improve and disrupts the things across day-to-day scenarios. He is interested in how to leverage the technology and design in order to have the best performance. His works are both functional and provocative.

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The Missing Reality is a software-based assistant which helps you re-connect with the physical environment when your sight focus is on the phone screen. It timely indicates what you need to capture from surroundings. The Missing Reality has 3 basic features (Privacy, Traffic & Social Connection). As an open-source platform, it allows users/developers to extend its usage and explore more possibilities.

2020 07 07 11 40 57 — The Missing Reality_Onboarding

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Platform — How Platform Works

This project is the exploration of how technology could break through the limitation of human vision in our day-to-day life. It presents a new form of human-smart- phone interaction, reconnecting with the environment.

From the early academic research to observation and series of EXPs, interviewing and analysing user mind- set, I found out that use of mobile phones while walking is a incredibly critical and subconscious behavior. The fundamental challenge is how to inform users when their sight focus is on the phone screen.

There are 2 key steps of this project on its roadmap. First of all, it empowers users to capture surrounding information in the time period of using phone, in order to avoid the dangers and potential social influence from environment. Secondly, It provides a platform that allows users to customize more objects they want to capture through the same technology, a second lens to augment themselves.

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