
Shengni Zhang

About
Shengni was born in Beijing in 1996. She studied MA Visual Communication - Experimental Communication (2018-2020) at the Royal College of Art, London and BA Visual Communication at Macau University of Science and Technology (2014-2018), and was an exchange student at Universitat Autonoma de Barcelona (2017), studying art history. She worked as a visual designer at the Institute of Intelligent Interaction Systems in Tsinghua University, Beijing.
Several of her works have won awards; Brick was awarded the silver medal in Chinese Creative Yearbook 2019, Piano won the bronze medal of Yearbook of Chinese Students' Art Works 2018, Memory of Macau won the innovative award of Macau International Tourism Souvenir Design Competition, Sketch of Macau won the award of Annual Open Competition of Celebrating the 17th Anniversary of Macao's Return.
Shengni’s work has been exhibited internationally. Stop Spinning was selected for Beijing international design week (2019), My Heterotopia was exhibited in The West Works, London (2019), The Tortoise Nest was exhibited in White City Palace, London (2019). Human and AI was exhibited in The Garden House, London (2019). Universe 647 was exhibited in Lumen Studio, London, (2018). Praia de Hac Sá was exhibited in Macao University of Science and Technology, Macao, China (2016).
Degree Details
Statement

My work attempts to visualise abstract concepts such as those connected to scientific research and philosophy. I am interested in how a visual language may communicate these ideas to audiences. I work across different media but I am particularly interested in new areas of making such as 3D art, virtual reality (VR), AI-generated art and working with data and programming languages.
My project, My Dream, My Heterotopia, uses my own dreams to generate images that bring my audiences to abnormal spaces, which exist in reality but that can only be reached through imagination. Heterotopia is a concept elaborated by philosopher Michel Foucault to describe certain cultural, institutional and discursive spaces that are somehow “other”, it’s “neither here, nor there”. My dreams are my heterotopia. I am interested in the relationship between three dimensional and two dimensional spaces, and the illusionistic qualities of light, material and shapes that can be created in 3D imaging software. Visual motifs such as grass always appear in my images similar to Yayoi Kusama’s dots or Magritte’s green apple. While I am influenced by their ideas of surrealism I am also drawing upon analytical imagery that could be found in science or engineering.
Now I am still doing research in the field of art and science, I feel that many concepts have to be rethought entirely through our present digital era. I would like to further study on this and might apply for a PhD degree.
My Dream, My Heterotopia
A video work that combines holographic projection, reflective surfaces and a randomly generating webpage. The spaces the video depicts are difficult to read for the audience, what is physical? what is digital? what is imaginary? They are “neither here, nor there”. This heterotopia is a development of my dream images.
Medium: Mirror Paper, Screen
Size: 1.5 min
Collapse
One day I dreamt that the world was infected by a kind of virus, and there was grass made of steel appearing everywhere suddenly. When people touched this grass, they would be hurt.
Medium: Digital, Canvas printing
Size: variable
Decease
A dream that I visited a gallery, where there were dead couples on beds being put in the same positions and same gestures.
Medium: Digital, Canvas printing
Size: variable
Sprit Birds
A dream of some birds (looking like from a myth in Jin Dyansty), fling rounds me.
Medium: Digital, Canvas printing
Size: variable
The Pool
Medium: Digital, Canvas printing
Size: variable
Brane
A dream of me traveling from different universe and dimensions.
Medium: Digital, Canvas printing
Size: variable
Plants
A dream of riding a bike, the plants near me become lamps and change into different shapes.
Medium: Digital, Canvas printing
Size: variable
Sun Disc
A dream of a place powered under a big sun. Looked like a concept design from a game.
Medium: Digital, Canvas printing
Size: variable
Stare, Concert, Crack
A dream of standing in a farm, there was another person who imitates my every move.
Medium: Digital, Canvas printing
Size: variable
Heterotopia VR Game
To offer an experience of blurring the boundaries between the reality and the imagined space, I tried to use VR in the WIP show, but only one audience can look into it at one time, I prefer to make it more available to the public, so I changed my approach to holographic projection.
Medium: Digital, VR headset
Size: variable
Heterotopia Research Book
I also made a research book, the main content is to explain the research and process I made this project. I want to show the understanding of heterotopia from methodological naturalism rather than from the aspect of philosophical materialism. I inserted some of my works to explain the theory more clearly.
I used 2D three views and 3D modeling together to express my Heterotopia. The 2D sections are from the 3D modeling corresponding to reality, just like our 3D world may also be the section of a higher-dimensional heterotopia world, and human beings can only reach there through imagination.
Medium: Printed
Size: A4
Shengni’s Programming Art
https://www.shengni.org/programming
A series of interactive works created while experimenting with programming. Through interaction, audiences can participate and own experience and ideas. For example, in The Colour Of You, audiences can input their birthday and find their personal colour. It is interesting to see how the colour of one’s birthday is related to their personality, hobbies and fortune. In Starry Night, the program is constantly picking up colours from Van Gogh's "Starry Night", and people can make a new painting using the mouse or touching their screens.
Medium: Digital
Size: website