Sound Design
arman ataman
Arman Ataman is a new-media artist, focusing on experimentations at the intersection of arts and technology.
After receiving a bachelors degree in Marketing & Communications from Emerson College in Boston, he was employed by Porsche AG in technology marketing and worked in Germany and Japan offices.
He later decided to pursue his artistic vision and successfully launched his first solo exhibition “Boredom” composed of paintings, mix-media pieces and an accompanying EP.
Currently he is experimenting with multi-modal platforms based in London UK.
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During his MA, Ataman focused on developing a method from experimentation. This can be achieved through systems thinking and interventions during the design process.
Lately, he has been using video games as an experimentational tool due to their multi modality and high predisposition for interactivity. "Ascension" is one of two games he has created using these systemic interventions.
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Screen Shot 2020 06 08 at 5 13 35 PM — Map
Screen Shot 2020 07 09 at 2 11 09 PM — Characters
"Ascension" was heavily influenced by Hesse’s work "Siddhartha". As in the book, in the game we witness a man's journey seeking enlightenment. The journey to enlightenment is not a direct path but one through the sum of different contemplative experiences.
The game incorporates MIDI protocols into its gameplay, allowing the players to connect external synthesizers (USB supported), giving them control over the audio of the game.
Please be advised that this game is rated PG. Players under 16 should be supervised.
FOLLOW THE DOWNLOAD LINK IN THE ABOUT SECTION TO DOWNLOAD GAME DEMO!