Avirukh Roy
About
Statement
It is situated at the intersection of design of mobility, spaces and experiences and it questions archetypal views of what constitutes transportation design. I aim to explore it not from the perspective of the product itself, but how they can be shaped by our understanding of our own struggles- from finding new, sustainable ways to move and interact and also combat hidden issues of mental health such as (but not limited to) stress and loneliness.
Alone in the City-Introduction.
Alone in the City takes aim at the growing epidemic of loneliness in urban areas and how that can be tackled through designed spaces in public transportation. A research and experiment led process, the final proposal was to engage strangers in collaborative experiences and games on platforms and in trains using motion sensors and acoustic trap displays. The actual development of the games is an ongoing project in collaboration with the Interact Lab, University of Sussex, who are helping with the realisation of 3D holograms with acoustic trap display.
Medium: Digital
In Collaboration with:
- Andreas Fender
Alone in the City.
Medium: Digital
In Collaboration with:
- Andreas Fender
Alone in the City- continued
Alone in the City takes aim at the growing epidemic of loneliness in urban areas and how that can be tackled through designed spaces in public transportation. A research and experiment led process, the final proposal was to engage strangers in collaborative experiences and games on platforms and in trains using motion sensors and acoustic trap displays. The actual development of the games is an ongoing project in collaboration with the Interact Lab, University of Sussex, who are helping with the realisation of 3D holograms with acoustic trap display.
Medium: Digital
In Collaboration with:
- Andreas Fender